lambert10_v
===========
  Textures:
    - BarkPattern01
        Scale: 1, -0.0830078125

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 7, 3, 0, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 137, 125, 28, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (7, 3, 0) to (137, 125, 28) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))



lambert9_v
==========
  Textures:
    - WoodEnd01

  Ambient Colors:
    - 128, 128, 128, 128

  Constant Colors:
    - 7, 3, 0, 20

  Material Colors:
    - 203, 203, 203, 255
    - 203, 203, 203, 255

  Color Registers:
    - 137, 133, 137, 0
    - 0, 0, 0, 368

  Steps:
    1: RGB = (lerp from (7, 3, 0) to (137, 133, 137) using (vertex RGB))
         A = (lerp from 20 to 0 using (vertex A)), multiply by 2
    2: RGB = ((prev. RGB) * (tex #1 RGB)), then add (prev. A), multiply by 2
         A = ((vertex A) * (tex #1 A))
